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Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Thu Jul 10, 2003 11:24 am

Post Here Your Feedback, Bug Reports and other Comments for

v2.01 full:
-random missions strikes against Capital ships have been greatly enhanced, you'll get missions against multiple Capital ships escorted by Destroyers, Cruisers or Gunboats.
-Babylon 5 Capital ships added to random missions, the Omega Destroyer, Vorlon Planet Killer and Dreadnought, Brakiri Battleship and the WhiteStar Cruiser appear now in strike missions
-ever get pissed at the White Star for its handling or docking problems? Now its your chance for some payback!
-downside: sometimes the computer lies about the ships in the RM strikes, for ex. if it states there are some Kusari Destroyers there might be some Bretonia desroyers, or if it refers to some Rheinland GB's there might be some Kusari or Bretonia GB's. You'll generally get ships of the same class in this situations.
-Pirates got their eyes on these new capital ships, and some got their hands as well...the Outcasts fly WhiteStars, the Corsairs Omega Destroyers and the Red Hessians Vorlon PlanetKillers.
-the above capital ships are buyable in the EFA systems at 2 of the planets there. They all cost above 2 mil. though.
-the Starkiller torp has been enhaced(2xdamage) in order to allow you to take out the capital ships easier. I recommend taking a heavy or very heavy fighter with at least dual torpedo mounts though for the new RM strike missions. the ammo for the Starkiller costs double as well.
-added wassup's LongSword Strike bomber buyable at Planet New london and Tripolli Shipyard(Omicron Gamma). Its loaded with 4 LAAG Tachyon guns(600 damage, 3.03/sec ROF) and 4 of the newer Hellfurry Torpedo Launchers plus very heavy armor.
it has 400 cargo space to accomodate the 100 Hellfury torpedoes(each is taking 1.5 cargo space slots.).
-Hellfury torps do double the damage of a Starkiller and cost 30k each. Be warned that they have also 600 m explosion radius on lvl 2 of difficulty(and 800 on lvl 3), so fire them from 1 kilometer and RUN. You can find them all troughout Bretonia, Kusari, Rheinland and the edge worlds.
-added the Archangel and Battleaxe from Tachyon the Fringe, both models were created by Robbie "Redeye" Gorman. Both are heavy fighters with 6/1 resp. 6/2 guns/turrets, dual torpedo launcher.
-the 2 ships can be bought at Battleships Norfolk, York and Tsushima Station(Archangel) and Freeport 4/Freischdat Base/Tsushima Station(Battleaxe).
-the full collection of Elite ships from Redeye are here, buyable in Liberty. The thargoid ships are flyed generally by the Xenos.
-added the Starfury SF-3 "Vengeance(Omega variant), made by Giskard, with 4/1 guns turrets, flyed by Liberty police. buyable at Willard Station(Kurgan's Hawk was moved to Colorado).
-also added the Narn heavy fighter from Giskard, with 4/2 guns//turrets, buyable at Sheffield Station
-the cloaking device acts as a radar jammer, it consumers energy and jamms incoming missiles(i know giskard released a ECM jammer in his HU v7, but mine is different).
-the mod comes with the skip intro mod integrated, no more FP7 blowup sequence, or the rest of the intro scene.
-also the mod comes with the option to play in OpenSP mode or normal mode, just run the openSplay.bat for OpenSP mode and normalplay.bat for normal play. You'll have to restart FL for switching between the 2 modes.
-The EFA system becomes a node for the traveling/trading in Sirius, since it has jumpholes to all capital systems of the houses, plus for the Omicron Alpha and Gamma systems.
-Nomad torpedo launcher available at Planets Earth, Malta, Crete and Primus. The launcher costs 500k and does the same damage as the revamped Starkiller, but with no ammo requirements.
-added 3 ships on Tsushima Station(shipdealer works this time): Archangel, Battleaxe and Dragon, also the Battleaxe is now available on Shinagawa Station, along with the Drone and the Drake.
-the shield generators of Tekkagi's Arch are now much easier to destroy, still I recommend dual Hellfire(or at least Starkiller) torpedo launchers for this mission.
-corected the Kusari Photon blaster munition and added explosion graphics to its ammo.
-Mollys have 2 new tachyon cannos the "Red Viper" and the "Black Viper", check them out in the Dublin system.
-Blood Dragons have a new special weapon, the "Dragon's Breath" a lvl 9 laser cannon with explosive munition.
-SOLUTION FOR MISSION 11 LOCKUPS: for avoiding lockups at launching from Buffalo Base or Prison Station Mitchell in mission 11 use a orginal FL ship(like the Anubis), some of the added ones have problems in this mission.
there are other minor changes like ships moved arround, so use Fl Data storm 2.2 to get a full list of ships, equipment and items in each system and base/planet.

Post Thu Jul 10, 2003 11:35 am

Sounds like another great piece of a mod Just one question before dl v. 2.01 - does it work with saves from previous version?

Post Thu Jul 10, 2003 12:00 pm

Cool mod... im just sooooooooooooooo fkin annoyed looking for the new system :/ cant find it anywhere.. some1 mail me where i can find it pls? not hints... pure coordinates please :p

Keep up the good work dan

Post Thu Jul 10, 2003 12:01 pm

Who knows, was just about to paste my 1.9 saves into my 2.01. If I survive, I will be posting more stuff here.

MD, is the Moon and Mars safe to dock now? I wonder, will it affect Multiplayer servers if I change modes between OpenSP and Normal? Will there be any conflicts?

Vortex, catch me on MSN, [email protected]. Or search this e-mail up on ICQ. I rather not release the coordinates, gives the newbies more fun.

Edited by - GameShark03 on 10-07-2003 13:03:44

Post Thu Jul 10, 2003 12:03 pm

Long: "Sounds like another great piece of a mod Just one question before dl v. 2.01 - does it work with saves from previous version?"

Yeah it works fine with older versions !!

Edited by - Steele on 10-07-2003 13:04:33

Post Thu Jul 10, 2003 1:28 pm

It means more good news

But there are also bad news for me: again I'll have to dl those 25 MB with my 56k modem

MD --> is it possible to release new versions as patches? Downloading whole 25 MB every time my favourite mod is upgraded makes me mad...

Post Thu Jul 10, 2003 2:07 pm

Long, I know how u feel T_T But if the Rebalance mod were updated which patches instead of full versions, you still need to download multiple files, which will still end up 25MBs.

Rebalance Mod Full version already comes with everything you need, even the ship models are included.

Long, you can always try using a download manager, so you can resume/continue the download at any time.

Post Thu Jul 10, 2003 2:28 pm


Downloading
Please Wait.
Im very happy to hear that your mod is not dead.

GUX

Post Thu Jul 10, 2003 3:32 pm

I'm downloading it now on my other machine but I was wondering if the Voyager Skin was fixed \ replaced in this mod? it was all white in the last version.

Also, I really like how the Sith Infiltrator looks but it lacks enough power to buy and have for a long period. If it either had hyperdrive, the ability to have level 9 weapons, then I'd make it my final ship just because it is so cool looking. As things are now I'll probably make the defiant or the y-wing my final ship.

With the cloaking device doing something different than what the name sugests, why not rename it to "missle jammer"?

Post Thu Jul 10, 2003 3:42 pm

DAmn!
I've renamed the RAR with .flmod but my PC see it like a WinRAR archive
I cant install it
Please help me Dan!

GUX

Post Thu Jul 10, 2003 3:50 pm

try renaming the .ZIP extension to FLMOD so that there is only one "extension" in the name.

Post Thu Jul 10, 2003 3:55 pm

Frontier Fan, probably u have only Winrar installed on your PC and zip files get automatically associated with Winrar on its instalation. Try to rename the file to .flmod only(not .zip.flmod) and also make sure u have FLMM 1.2 installed.
If it still not workin', create a folder within the mods dir. in FLMM's instalation folder (name it Rebalance201full for ex.) and unpack the whole thing there. it will appear as an instalable mod in FLMM's mod list.
Gameshark, the moon & mars still have 50% crash probability, nothing changed here...just roll the dice...
Long...it's not possible to release the mod as patches since too many files were updated, and it will create a mess...i prefer to keep it in one piece.
GUX, the voyager had textures but on some older machines it will appear as untextured...generally try to set mipmaping level to highest and use a T&L capable video card(Geforce 2+ or Radeon). The cloaking device is indeed a missile jammer now...

GUX

Post Thu Jul 10, 2003 5:16 pm

I play this on my SAGER laptop which is a 1ghz with 512RAM and a 16meg radion mobility 128. all my setting are set to the highest. the voyager is the only ship I'm having problems with. being a laptop I don't have an option of upgrading the video card.

Post Thu Jul 10, 2003 5:51 pm

Ok, it seems like i messed up the openspplay.bat and normalplay.bat files, sending an older version so here it is the correct one:
Openspplay.bat:

cd dlls\bin
copy content.osp content.dll
cd..
cd..
cd data\missions\m01a
copy m01a.ops m01a.ini
cd..
cd m13
copy m13.ops m13.ini
cd..
cd..
cd..

normalplay.bat

cd dlls\bin
copy content.nrm content.dll
cd..
cd..
cd data\missions\m01a
copy m01a.nrm m01a.ini
cd..
cd m13
copy m13.nrm m13.ini
cd..
cd..
cd..

just copy and paste the text here over the one in the respective file. i sent a patch to LR as well but i don't know when it's gona arrive/be posted. sorry again for the confusion, there was way too many things to remember...i hope this is the only mistake.

Post Thu Jul 10, 2003 6:54 pm

MD --> I see the point. I've just downloaded v. 2.01 - it took 2h It's kind of a problem in a country with world's highest prices of dial-up connections. Still... your mod is worth it I hope my modem problem will be resolved next week by the new local net provider.

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